Sep 11, 2008, 01:27 AM // 01:27
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#61
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Wilds Pathfinder
Join Date: Oct 2006
Location: England
Profession: Mo/Me
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Quote:
Originally Posted by Shayne Hawke
It works under the same principle as HFFF. I think it worked like this:
1. Bring a hero with UA and lots of run/survival skills.
2. Go to the explorable area you want to run.
3. Kill yourself. Have the hero cast UA.
4. Put your camera on the hero and run them close to the portal at the end of the area where you want to be.
5. Switch the camera back to your dead body.
6. Cancel UA. You spawn at the hero.
It worked because heroes don't seem to trigger mobs like players do.
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fixed
ohicineed12chars
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Sep 11, 2008, 01:28 AM // 01:28
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#62
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Forge Runner
Join Date: Aug 2007
Location: WHERE DO YOU THINK
Profession: W/
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Quote:
Originally Posted by Chuk Charcoales
Nope, otherwise they wouldn't have ruined our pve fun.
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yes because being able to run anywhere you want w/o restraints is totally fair, because of course itsJust PvE
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Sep 11, 2008, 01:28 AM // 01:28
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#63
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Lion's Arch Merchant
Join Date: Aug 2005
Location: USA
Profession: R/
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Quote:
Originally Posted by romeus petrus
Because there is no point in bringing it any more. You get better heals with HB (due to faster casts) without the energy penalty, and u can use other rez skills. Rezzing was never really a problem in PvE, the problem was the range of rez. Now with its range similar to rebirth, resurrect, and rez chant; why bother bring it when u can get better heals with HB with no energy drain.
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Exactly. Everyone knows all monks ever needed was elite rebirth......
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Sep 11, 2008, 01:28 AM // 01:28
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#64
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Krytan Explorer
Join Date: Nov 2007
Guild: Fuzzies Anonymous [Fuzy]
Profession: Mo/
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RIP UA till another day when we may meet again
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Sep 11, 2008, 01:39 AM // 01:39
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#65
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Wilds Pathfinder
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Um UA isn't dead.
OoU revert was okay I guess... seems like minions will suck in pvp like always, unless they're just soul reaping food...
I thought the update was coming tomorrow, maybe there is more tomorrow with more changes, cause there is barely any significant changes made, especially to elite skills.
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Sep 11, 2008, 01:40 AM // 01:40
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#66
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Good fix to Ghost running.
Also and EXCELLENT change to ele skills functionality. For those that don't get it, this is designed to cut down on the effectiveness of Me/E's running water magic ele builds. Mesmers should stick to mesmering (really, a.net always nerfs builds when a class outpreforms a function that is supposed to be given to another class, ie, ele's should always out ele mesmers, ritualists should always out ritualize necros). I'm shocked how many people just don't "get it" are complaining about how this is meaningless. If you don't know about the meta or the current game balance, don't complain about skill changes that don't affect you.
By the way... nice a day early. Very unexpected.
Edit: sloth hunters was also a needed change, though I did like playing with the old version.
Last edited by HawkofStorms; Sep 11, 2008 at 01:43 AM // 01:43..
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Sep 11, 2008, 01:43 AM // 01:43
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#67
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Forge Runner
Join Date: Jul 2006
Profession: N/Mo
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Well, for UA... it was overpowered. Fun, but OP'ed. I totally understand the change (even though deep inside I find it sucks, but oh well). Glad OoU's back to normal though, I actively used it before the nerf. It was one of the few decent MM elites and I'm happy they decided to change it.
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Sep 11, 2008, 01:47 AM // 01:47
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#68
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Krytan Explorer
Join Date: Aug 2005
Profession: Mo/W
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Quote:
Originally Posted by MagmaRed
UA is not bad. Increased healing is better than Healer's Boon, but without the casting speed boost. What makes it even nicer, is it removes the need to carry a rez. In fact, the rez is 100% health and energy, and moves the target to safety. Not sure why people view this as bad, but I still find is an amazing elite, and use it more than HB now.
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However like Healers Boon and Ursan it is no longer an "elite" skill, it is nothing but rebirth in a different package. So at the very least these piss all over their consumer base when ever they feel it like jackasses should have removed its "elite" status.
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Sep 11, 2008, 01:48 AM // 01:48
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#69
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Site Contributor
Join Date: Jan 2006
Profession: R/
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Man, Ghost running sounds like it was fun, I dunno how I missed out on that one.
Was nice getting my keys today though. Had a blast /zrank spiking Kun Shao with everyone else in GToB
__________________
"Even if the morrow is barren of promises,
nothing shall forestall my return."
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Sep 11, 2008, 01:49 AM // 01:49
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#70
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Quote:
Originally Posted by Cobalt
However like Healers Boon and Ursan it is no longer an "elite" skill, it is nothing but rebirth in a different package. So at the very least these piss all over their consumer base when ever they feel it like jackasses should have removed its "elite" status.
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It doesn't have your skills recharging, and restore you at full energy.
If people in PvE started to use reses like they do in PvP (ie, res mid fight instead of either waiting for a wipe or killing all the monsters, which ever comes first), UA is still useful, granted, not so much on primary monk healers who should stick to healing.
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Sep 11, 2008, 01:50 AM // 01:50
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#71
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Ascalonian Squire
Join Date: Apr 2007
Location: I dunno, where do U live?
Profession: N/A
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Quote:
Originally Posted by Kerwyn Nasilan
yes because being able to run anywhere you want w/o restraints is totally fair, because of course itsJust PvE
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Saying what I said in a sarcastic tone doesn't support your point, try again.
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Sep 11, 2008, 01:51 AM // 01:51
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#72
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Forge Runner
Join Date: May 2006
Guild: Wolf of Shadows [WoS]
Profession: P/
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I am waiting for the pve Unyielding Aura change. They absolutely have to change it, because a rebirth isn't even capable of being a worthwhile elite. Atleast compass range would have made sense because it is still elite after all, but now that it's just casting range they need to up the healing and forget the res portion all together.
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Sep 11, 2008, 01:54 AM // 01:54
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#73
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Academy Page
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This update is a little disappointing.
I liked the previous change to OoU to allow minion masters to not be dependant on a large supply of corpses and allow interesting builds to be made around that.
I wish UA wasn't added to the graveyard as well. It was overpowered before but the changes are too drastic. It was a fun skill that made pugs more forgiving. I think these type skills are needed to get more players involved so they can begin to learn.
The changes to ele skills were a plus though as my ele seems to have taken the backseat for pvp.
I just hope there are more updates to come tomorrow, on the day they were actually scheduled for.
Last edited by Second-Strike; Sep 11, 2008 at 01:59 AM // 01:59..
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Sep 11, 2008, 01:56 AM // 01:56
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#74
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Forge Runner
Join Date: Mar 2006
Location: Malta
Guild: [CuTe]
Profession: E/
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Quote:
Originally Posted by Athrun Feya
Not sure. Somewhere in radar range
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I LoL'ed in RL
Radar range would have been the "best" fix.
One more thing: I remember ANet saying they have nothing against farmers(don't ask me where I read that it's been long time ago). :O rly? Stealth hammer bash in CoF (not that it really affects much).
And now.......
Shortened the distance that Justicar Thommis will chase fleeing characters in the Slaver's Exile dungeon.
I'm not bitching about VS farm, could care less about it, lived without before will continue to do the same.
The update of today is beyond ridiculous (final word: noticed the 4 ele spells > copy paste. com?)
- Ganni
Quote:
Originally Posted by HawkofStorms
It doesn't have your skills recharging, and restore you at full energy.
If people in PvE started to use reses like they do in PvP (ie, res mid fight instead of either waiting for a wipe or killing all the monsters, which ever comes first), UA is still useful, granted, not so much on primary monk healers who should stick to healing.
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I beg to differ, wasting an elite spot for a Full hp and full energy ress in casting range is a waste there are better elites, only benefit I can see from UA is for Prophecies account holders only.
Last edited by DarkGanni; Sep 11, 2008 at 02:00 AM // 02:00..
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Sep 11, 2008, 01:58 AM // 01:58
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#75
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Ooo, pretty flower
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
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I wonder how long until the UA QQ threads come out wanting it back, or at least to radar distance. Now I gotta change my monk's build >.> Time to put in another crappy rez somewhere....
Edit: Actually, since it's still a 0 casting time rez, it's the best resurrect skill out there (like rebirth without energy or recharge issues). Would like a radar distance though...
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Sep 11, 2008, 02:06 AM // 02:06
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#76
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Jungle Guide
Join Date: Jan 2008
Location: WTS 3 Steel Ingots
Guild: [BCB] forever
Profession: Mo/
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Shame about UA, though abmittedly it's previous functionality was absurd.
Shame about the new tonic also.
Oh well. Nothing surprising.
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Sep 11, 2008, 02:09 AM // 02:09
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#77
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Krytan Explorer
Join Date: Apr 2007
Profession: A/
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Quote:
Originally Posted by Sniper22
Um UA isn't dead.
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He's right though, UA is still the fastest casting resurrection. However, if you going to do stuff in HM or recover from a wipe, rezzing with UA requires more tactical approaching, since the range is now equal to Rebirth now. Although I was planning to use UA for my monk character, but since resurrection is now limited, I might as well go with [Holy Haste], [Healer's Boon], and [Renew Life]. Although heroes are REALLY stupid on using this combination, bringing UA for your hero is still decent though, since the stop maintaining it immediately after someone gets killed and trust me, they are REALLY good at using it.
Last edited by Dark Paladin X; Sep 11, 2008 at 02:12 AM // 02:12..
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Sep 11, 2008, 02:11 AM // 02:11
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#78
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Desert Nomad
Join Date: Jan 2008
Location: New York
Profession: W/R
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Quote:
Originally Posted by Shadowmoon
Glowing Gaze: functionality changed to: "Deals 5..50 fire damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if target foe is Burning."
Mind Blast: recharge time reduced to 2 seconds.
Shock Arrow: functionality changed to: "Rapid projectile: deals 5..50 lightning damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if you hit an attacking foe. 25% armor penetration."
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I am very, very happy about all of these. My Elementalist builds will now be much better than before! Nonetheless, I must have missed the reason why everyone is so bummed out over something.
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Sep 11, 2008, 02:17 AM // 02:17
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#79
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Academy Page
Join Date: Jan 2007
Guild: GoD
Profession: A/P
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there's another new build as of 10pm... what's new in it?
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Sep 11, 2008, 02:20 AM // 02:20
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#80
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Ascalonian Squire
Join Date: Apr 2007
Location: I dunno, where do U live?
Profession: N/A
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Nothing exciting.
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